Kanzi 3.2 migration guide contains information and provides instructions for porting existing Kanzi applications from the previous Kanzi release:
When you migrate Kanzi Studio projects that use the default texture from Kanzi Studio 3.1.1 to Kanzi Studio 3.2, Kanzi Studio creates the Default Texture Single Texture and DefaultBackgroundImage.png image that the Default Texture uses.
OpenGL wrapper functions kzsGl*()are now implemented as non-inline functions.
In Kanzi 3.2, the default swap behavior is changed from copy to swap. This means that rendering a new frame starts from empty instead of what previous frame rendered. See KzsSurfaceProperties.
If you want to use copy, in your Application class use:
virtual void onConfigure(ApplicationProperties& configuration) KZ_OVERRIDE
{
<base class>::onConfigure(configuration);
configuration.defaultSurfaceProperties.swapBehaviorCopy = 1;
}
Kanzi namespace includes C++ features from the std namespace, such as shared_ptr, vector and string. For example, include <kanzi/platform/vector.hpp> instead of <vector>.
Primitive meshes (Box, Sphere, Plane) use half-float vertex data type when the target hardware supports it.
| Kanzi 3.1.1 | Kanzi 3.2 |
|---|---|
PrimitiveType
|
GraphicsPrimitiveType
|
MeshVertexAttribute
|
VertexAttribute
|
MeshVertexAttributeDataType
|
GraphicsDataType
|
MeshVertexAttributeDataType::FLOAT32
|
GraphicsDataTypeSFLOAT32
|
MeshVertexAttributeSemantic::Value
|
VertexAttribute::Semantic
|
MeshVertexAttributeSemantic::POSITION
|
VertexAttribute::SemanticPosition
|
kzcRenderer is now Renderer:
| Kanzi 3.1.1 function | Kanzi 3.2 function |
|---|---|
kzcRendererGetGPUBufferManager()
|
Renderer::getGPUBufferManager()
|
kzcRendererGenerateBuffer()
|
Renderer::generateBuffer()
|
kzcRendererDeleteBuffer()
|
Renderer::deleteBuffer()
|
kzcRendererSetVertexBuffer()
|
Renderer::setVertexBuffer()
|
kzcRendererSetVertexBufferData()
|
Renderer::setVertexBufferData()
|
kzcRendererEnableVertexAttributeArray()
|
Renderer::enableVertexAttributeArray()
Renderer::disableVertexAttributeArray()
|
kzcRendererSetVertexBufferPointer()
|
Renderer::setVertexBufferPointer()
|
kzcRendererSetIndexBuffer()
|
Renderer::setIndexBuffer()
|
kzcRendererSetIndexBufferData()
|
Renderer::setIndexBufferData()
|
kzcRendererSetIndexData()
|
Renderer::setIndexData()
|
kzcRendererSetIndexCount()
|
Renderer::setIndexCount()
|
kzcRendererSetPrimitiveType()
|
Renderer::setPrimitiveType()
|
kzcRendererGenerateFrameBuffer()
|
Renderer::generateFramebuffer()
|
kzcRendererBindFrameBuffer()
|
Renderer::bindFramebuffer()
|
kzcRendererIsFrameBufferComplete()
|
Renderer::isFramebufferComplete()
|
kzcRendererDeleteFrameBuffer()
|
Renderer::deleteFramebuffer()
|
kzcRendererSetActiveFrameBuffer()
|
Renderer::setActiveFramebuffer()
|
kzcRendererResetActiveFrameBuffer()
|
Renderer::resetActiveFramebuffer()
|
kzcRendererFrameBufferRenderBuffer()
|
Renderer::framebufferRenderbuffer()
|
kzcRendererFrameBufferTexture2D()
|
Renderer::framebufferTexture2D()
|
kzcRendererGenerateRenderBuffer()
|
Renderer::generateRenderbuffer()
|
kzcRendererBindRenderBuffer()
|
Renderer::bindRenderbuffer()
|
kzcRendererRenderBufferStorage()
|
Renderer::renderbufferStorage()
|
kzcRendererDeleteRenderBuffer()
|
Renderer::deleteRenderbuffer()
|
kzcRendererIsClearEnabled()
|
Renderer::isClearEnabled()
|
kzcRendererCreateShader()
|
Renderer::createShader()
|
kzcRendererCompileSourceShader()
|
Renderer::compileSourceShader()
|
kzcRendererDeployBinaryShader()
|
Renderer::deployBinaryShader()
|
kzcRendererCreateShaderProgram()
|
Renderer::createShaderProgram()
|
kzcRendererAttachShaderToProgram()
|
Renderer::attachShaderToProgram()
|
kzcRendererBindAttributeToLocation()
|
Renderer::bindAttributeToLocation()
|
kzcRendererLinkShader()
|
Renderer::linkShader()
|
kzcRendererProgramBinary()
|
Renderer::programBinary()
|
kzcRendererDeleteShader()
|
Renderer::deleteShader()
|
kzcRendererSetActiveVertexAttributeMap()
|
Renderer::setActiveShaderHandle()
|
kzcRendererSetVertexCount()
|
Renderer::setVertexCount()
|
kzcRendererEnableState()
|
Renderer::enableState()
|
kzcRendererDisableState()
|
Renderer::disableState()
|
kzcRendererGetState()
|
Renderer::getState()
|
kzcRendererSetClearColor()
|
Renderer::setClearColor()
|
kzcRendererSetClearDepthValue()
|
Renderer::setClearDepthValue()
|
kzcRendererSetClearStencil()
|
Renderer::setClearStencil()
|
kzcRendererSetColorWriteMode()
|
Renderer::setColorWriteMode()
|
kzcRendererSetViewport()
|
Renderer::setViewport()
|
kzcRendererSetScissorTest()
|
Renderer::setScissorTest()
|
kzcRendererSetDepthTest()
|
Renderer::setDepthTest()
|
kzcRendererSetMatrix()
|
Renderer::setMatrix()
|
kzuRendererApplyCameraMatrix()
|
Renderer::applyCameraMatrix()
|
kzuRendererApplyLight()
|
Renderer::applyLight()
|
kzcRendererResetClearTarget()
|
Renderer::resetClearTarget()
|
kzcRendererGetUniformLocation()
|
Renderer::getUniformArrayLength()
|
kzcRendererGetUniformTexture()
|
Renderer::getUniformTexture()
|
kzcRendererSetUniformVecArray()
|
Renderer::setUniformVecArray()
|
kzcRendererGenerateTexture()
|
Renderer::generateTexture()
|
kzcRendererBindTexture()
|
Renderer::bindTexture()
|
kzcRendererSetTextureFilter()
|
Renderer::setTextureFilter()
|
kzcRendererSetTextureAddressingMode()
|
Renderer::setTextureAddressingMode()
|
kzcRendererSetTextureImage2D()
|
Renderer::setTextureImage2D()
|
kzcRendererSetCompressedTextureImage2D()
|
Renderer::setCompressedTextureImage2D()
|
kzcRendererSetTextureSubImage2D()
|
Renderer::setTextureSubImage2D()
|
kzcRendererApplyTexture()
|
Renderer::applyTexture()
|
kzcRendererGenerateMipmap()
|
Renderer::generateMipmap()
|
kzcRendererDeleteTexture()
|
Renderer::deleteTexture()
|
kzcRendererGetMaximumTextureSize()
|
Renderer::getMaximumTextureSize()
|
kzcRendererGetMaximumRenderbufferSize()
|
Renderer::getMaximumRenderbufferSize()
|
kzcRendererGetMaximumViewportWidth()
|
Renderer::getMaximumViewportWidth()
|
kzcRendererGetMaximumViewportHeight()
|
Renderer::getMaximumViewportHeight()
|
kzuRendererResetPass()
|
Renderer3D::resetPass()
|
kzuRendererSetOverrideMaterial()
|
Renderer3D::setOverrideMaterial()
|
kzuRendererSetTransformedObjectList()
|
Renderer3D::setTransformedObjectList()
|
kzuRendererSetSortByShader()
|
Renderer3D::setSortByShader()
|
kzuRendererIsSortByShader()
|
Renderer3D::isSortByShader()
|
kzuRendererResolveBatchQueue()
|
Renderer3D::resolveBatchQueue()
|
kzuRendererGetClearColorBufferOverride()
|
Renderer3D::getClearColorBufferOverride()
|
kzuRendererGetClearColorOverride()
|
Renderer3D::getClearColorOverride()
|
kzuRendererGetCullFaceOverride()
|
Renderer3D::getCullFaceOverride()
|
kzuRendererApplyStencilSettings()
|
Renderer3D::applyStencilSettings()
|
kzuRendererDrawPrimitiveBufferTextured()
|
Renderer3D::drawPrimitiveBufferTextured()
|
kzuRendererGetPropertyQuery()
|
Renderer3D::getPropertyQuery()
|
| Kanzi 3.1.1 enum | Kanzi 3.2 enum |
|---|---|
KzcRendererClearTarget
|
GraphicsClearTarget
|
KzcRendererBlendMode
|
GraphicsBlendMode
|
KzcRendererDepthTest
|
GraphicsCompareFunction
|
KzcRendererState
|
Renderer::State
|
KzcRendererMatrix
|
Renderer::FixedMatrix
|
KzcRendererCullMode
|
GraphicsCullMode
|
KzcRendererStencilFunction
|
GraphicsCompareFunction
|
KzcRendererStencilOperation
|
GraphicsStencilOperation
|
kzuRenderer is now Renderer3D:
KzuTransformedScene is replaced by TransformedScene3D.
| Kanzi 3.1.1 function | Kanzi 3.2 function |
|---|---|
kzuRendererResetPass()
|
Renderer3D::resetPass()
|
kzuRendererSetOverrideMaterial()
|
Renderer3D::setOverrideMaterial()
|
kzuRendererSetTransformedObjectList()
|
Renderer3D::setTransformedObjectList()
|
kzuRendererSetSortByShader()
|
Renderer3D::setSortByShader()
|
kzuRendererIsSortByShader()
|
Renderer3D::isSortByShader()
|
kzuRendererResolveBatchQueue()
|
Renderer3D::resolveBatchQueue()
|
kzuRendererGetClearColorBufferOverride()
|
Renderer3D::getClearColorBufferOverride()
|
kzuRendererGetClearColorOverride()
|
Renderer3D::getClearColorOverride()
|
kzuRendererGetCullFaceOverride()
|
Renderer3D::getCullFaceOverride()
|
kzuRendererApplyStencilSettings()
|
Renderer3D::applyStencilSettings()
|
kzuRendererDrawPrimitiveBufferTextured()
|
Renderer3D::drawPrimitiveBufferTextured()
|
kzuRendererGetPropertyQuery()
|
Renderer3D::getPropertyQuery()
|
| Kanzi 3.1.1 enum | Kanzi 3.2 enum |
|---|---|
KzuCullMode
|
GraphicsCullMode
|
KzuColorWriteMode
|
GraphicsColorWriteMode
|
KzuStencilOperation
|
GraphicsStencilOperation
|
KzuStencilFunction
|
GraphicsCompareFunction
|
| Kanzi 3.1.1 function | Kanzi 3.2 function |
|---|---|
kzuResourceLoad()
|
Resource::load()
|
kzuResourceIsLoaded()
|
Resource::isLoaded()
|
| Kanzi 3.1.1 function | Kanzi 3.2 function |
|---|---|
GPUResource::getDeploymentStrategy()
|
GPUResource::getDeployOnLoad()
|
GPUResource::setDeploymentStrategy()
|
GPUResource::setDeployOnLoad()
|
If the requested format is not supported these functions try to use a fallback texture format:
Framebuffer::addTexture()
Framebuffer::addRenderbuffer()
| Kanzi 3.1.1 enum | Kanzi 3.2 enum |
|---|---|
FramebufferAttachment
|
Framebuffer::Attachment
|
APIFramebufferAttachment
|
Surface::APIAttachment
|
| Kanzi 3.1.1 enum | Kanzi 3.2 enum |
|---|---|
TextureTarget::Value
|
Texture::Target
|
TextureFlag::Value
|
Texture::CreateFlags
|
TextureFilter
|
Sampler::Filter
|
TextureMipmapMode
|
Sampler::MipmapMode
|
TextureAddressingMode
|
Sampler::AddressingMode
|
| Kanzi 3.1.1 enum | Kanzi 3.2 enum |
|---|---|
ShaderType::Value
|
Shader::ProgramType
|